0.12.1 Patch


Bugfixes:

  • Fixed eyes glitching during finishers
  • Fixed modified textures not loading
  • Fixed weapons persisting between restarts

Changes:

  • Coins lifespan raised x3
  • Coins indicate a bit earlier when about to disappear

Files

Heatwave v0.12.1.zip 16 MB
Sep 09, 2023

Get Heatwave

Comments

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(+1)

Hey. Just thought I'd leave my thoughts. No need to take anything seriously, just opinion. More importantly, do what your heart tells you, mkay? Don't pile on too much at once either. I'll never be disappointed in you.

Perceived differences from Captivity as of this update:
we collect despawning coins, have no time between rounds, cannot reload while dodging, that the pistol here can't be spam shot with repeated clicks, there is no crouch, no struggle/strength mechanic, no clothes stuff, instead of holding a button to let the first enemy that touches you grapple you press ; to fall to the ground, and I don't remember ranged enemies in Captivity.

I don't mind the coins. I think they last long enough, and are kinda fun (they seem intentional too which I also like)!

Time between rounds doesn't seem necessary right now. If it was added I'd at least hope for a skip button.

I kinda want to continue a weapon reload into dodging. Would probably feel more fluid (and my friend praises Captivity for it).

Pistol click spam might hurt the mouse, but it does make the gun feel better. Don't know what you'll do with it if anything.

Crouching seems like something that'll be added when new enemy types, or weapons that could benefit from a different firing height comes around. Also it would vary up movement, and maybe allow for some neat map stuff.

Struggle/strength made up a lot of what I enjoyed seeing played of Captivity. Something similar would feel good.

Clothes. Captivity had a lot of replay-ability from it's achievement unlocks or whatnot, and what clothes you unlocked that you'd put on, or choose not to put on. I'm sure the player character will at least be able to get stripped during gameplay down the line?

Being able to drop yourself to the ground is cool enough compared to holding a button to get grappled.

Don't remember ranged enemies in Captivity.. Unless something in a cave did that, but I don't know. Regardless I think it's cool!

Unrelated to Captivity:
I like the two animations I already saw from this version, and I really think it fits. The rifle feels great. The uzi felt okay. The handgun didn't feel too good. I like the enemy design as well.

I also think that having multiple genders selectable is multiplying a certain aspect of your workload. If that's cool with you, I don't mind either, and I most certainly don't mind if the whole thing is a bit slower to update for it because frankly it's kinda cool your consideration for delivering to more people like that (and I more or less enjoy it all anyways).

Best of luck. Take it at any pace you desire, fella.